﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BattleTetrixReloaded
{
    public class tet_constants
    {
        public const int CHANCE_POWERUP_STAR    = 10; //as in 1 of X
        public const int DROP_TIME              = 1000; // drop time in milliseconds
        public const int POWER_UP_OCCURED       = 0; //when the random gen hits this a power up occurs

        public const int STATE_TITLE        = 00001; // a set of constants to be used by the game
        public const int STATE_PLAY         = 00002;
        public const int STATE_PLAYING      = 00003;
        public const int STATE_PAUSED       = 00004;
        public const int STATE_GAMEOVER     = 00005;
        public const int STATE_OPTIONS      = 00006;
        public const int STATE_HELP         = 00007;
        public const int STATE_SETTINGS     = 00008;
        public const int STATE_SERVER       = 00009;
        public const int STATE_CLIENT       = 00010;
        public const int STATE_LOBBY        = 00011;
        public const int STATE_PLAYING_VS   = 00012;
        public const int STATE_OP_DISC      = 00013;
        public const int STATE_VS_WON       = 00014;
        public const int STATE_VS_LOSE      = 00015;
    }
}
